Scenario Four: Above Belis Corona
13TH BLACK CRUSADE: SCENARIO FOUR
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ABOVE BELIS CORONA A massive influx of Imperial reinforcements are making their way to the Belis Corona System from Cypra Mundi. Although this regrouping effort can’t be stopped, it can be hindered. A raid on the orbital docks around the planet Belis Corona could stall the current Imperial momentum if the attack goes well. The docks will need to be repaired by the Imperials before they can move on. A small fleet has been dispatched to raid the planet and cause as much havoc as possible before further Imperial reinforcements arrive.
FORCES
SET-UP
Forces of Disorder: This player will be the attacker. Choose a 1500pts fleet and then split it into 2 forces with a points value as equal as possible.
- The defending player places the orbital dock and two space stations anywhere within the planet’s gravity well. Next, the defender places the four outer platforms anywhere on the table (these platforms are special and do not need to be placed within a planet’s gravity well).
- The attacker places one half of his fleet up to 10 cm in from a short table edge and then does the same on the opposite table edge with the other half of his fleet.
- The defender now places his four inner platforms, two system ships, defence monitor, and eight orbital mines anywhere within 30 cm of the planet.
- The defender’s remaining ships are held in reserve and the defender needs to roll on the reinforcement chart (found below) to see when they enter play.
Forces of Order: The defender chooses a 750pts fleet with no battleships and an extra Re-roll for free. In addition to this the player receives 2 space stations, 1 orbital dock, 8 orbital mines, 2 system ships, and 1 defence monitor. Also, choose a mix of eight platforms from the following list: orbital defence laser platform, orbital torpedo launcher, orbital weapons platform. Then split the chosen eight platforms into two groups of four. Nominate one group as outer platforms and one group as inner platforms.
BATTLEZONE Set up a 180 cm × 120 cm table. Place the planet Belis Corona in the dead centre of the table. This planet’s gravity well extends 30 cm. Each player places an asteroid field anywhere on the table that is at least 30 cm from the planet.
FIRST TURN The attacking player rolls 2D6 and the defender rolls 1D6. The player who rolls the highest chooses whether to go first or second.
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SPECIAL RULES Reinforcements: A small patrol fleet has been called in to aid in the defence of Belis Corona. To see if help arrives, the defending player rolls a D6 at the start of his turn for each ship or squadron in reserve. Check the chart below for the result. If a roll is failed for a particular ship or squadron twice, add +1 to the roll next turn. This effect is cumulative. When attempting to see if a mixed squadron arrives, use the slowest ship speed
in the squadron. Defending ships enter play from the designated long table edge as per the map above. SHIP SPEED
REINFORCEMENTS ARRIVE ON
up to 20 cm
5+
25
4+
30 cm or more
3+
GAME LENGTH The game lasts for eight turns.
VICTORY CONDITIONS The attacker is attempting to cripple Belis Corona’s defensive capabilities. Victory can only be claimed with the complete destruction of the two space stations, the orbital docks, the four inner platforms, and 25% (points wise) of the defender’s reinforcement fleet. ALL criteria must be met for the attackers to win! Any other result is a win for the defenders.
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