Scenario Seven: Macharia's End

13TH BLACK CRUSADE: SCENARIO SEVEN

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MACHARIA’S END The dreaded Planet Killer has managed to battle its way to the planet Macharia with the help of a sizable Chaos armada. If action is not taken immediately, the unthinkable will happen. Data previous victims of the Planet Killer points to the fact that the Armageddon gun takes a considerable amount of time to charge to a level of energy capable of destroying a planet. This means that there may still be enough time to thwart the Chaos fleet and save Macharia if swift Imperial vengeance is brought upon Abaddon’s infernal machine.

FORCES

SET-UP

Chaos Fleet: The Chaos player has 1500 pts to spend on a fleet in addition to the Planet Killer itself.

  1. The Imperial player places his main fleet within 20 cm of his table edge.
  2. The Chaos player places his fleet minus the Planet Killer within 10 cm of his table edge.
  3. The Imperial player can now place his vanguard fleet anywhere within 5 cm of the table centre line.
  4. The Planet Killer will move onto the table from the Chaos player’s table edge during the first turn.

Imperial Fleet: The Imperial player has 2000 pts to spend on the main fleet. Up to 500 of the 2000 pts may be separated as a Vanguard fleet.

BATTLEZONE Set up a 180 cm × 120 cm table. Place Macharia in the centre of the Imperial player’s table edge.

FIRST TURN The Imperial player goes first.

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SPECIAL RULES This scenario uses a large number of special rules, especially for the Planet Killer. Armageddon Overcharge: The Planet Killer needs to build up a charge of energy before it can deal the deathblow to Macharia. While it can use this weapon normally if desired, it must overcharge the weapon in order to win the game. At the start of the Chaos player’s turn decide whether or not to begin the charge build up for the Armageddon Gun. If you do, place a charge counter (a penny will do fine) next to the Planet Killer, and another counter at the start of each following turn. Once 3 counters have been accumulated the gun must fire during the Shooting Phase.

60 cm. Note that this is a slightly shorter firing range than the gun normally enjoys. It does NOT fire 90 cm when overcharged! If any part of the template passes over ANY ship’s base, that ship is obliterated. If the template hole touches planet Macharia it is destroyed and the game is over. Recharging: If for some reason you manage to miss planet Macharia with the overcharged blast (how did you do that?), the Planet Killer needs to pass two Reload Ordnance special orders over different turns IN A ROW to bring it back online. During this time the Planet Killer cannot fire any weapons; all it can do is move.

While Charging the Gun: The Planet Killer cannot turn, nor can it take any Special Orders or fire its lances. The Planet Killer gains an extra 2 shields. Once started, the charging process can not be stopped.

GAME LENGTH

Firing The Gun: Place the Nova Cannon template so that it is touching the Planet Killer’s stem then move it directly ahead

The Chaos player needs to destroy Macharia. The Imperial player needs to stop the Planet Killer by crippling it.

The game lasts until Macharia is destroyed or the Planet Killer is crippled.

VICTORY CONDITIONS